Large City: Ÿrȳ̈ Gewrcht Ÿhkphÿh

Ÿrȳ̈ Gewrcht Ÿhkphÿh

Ÿrȳ̈ Gewrcht Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceÄgqel Hold
RegionGæchà Dûbu̹zû Meadows
Founded1280
Community LeaderLord Zhihl
Area254 km2 (101 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation7964 m (-16821 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population59993
Population Density236 people per km2 (593 people per mi2)
Town AuraNecromancy
Naming
Native nameŸrȳ̈ Gewrcht Ÿhkphÿh
Pronunciation/irˈʤi/ /guːrkt/
Direct Translation[mean; rude; nasty] [boss]
Translation[Not Yet Translated]

Ÿrȳ̈ Gewrcht Ÿhkphÿh (/irˈʤi/ /guːrkt/ [mean; rude; nasty] [boss]) is a subtropical Large City located in Ägqel Hold, Dähechanxya Kingdom, within the Undermountain.

The name Ÿrȳ̈ Gewrcht Ÿhkphÿh is derived from the Sylvin language, as Ÿrȳ̈ Gewrcht Ÿhkphÿh was founded by Knaathriz, who was culturaly Undermountain.

Climate

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Ÿrȳ̈ Gewrcht Ÿhkphÿh receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ÿrȳ̈ Gewrcht Ÿhkphÿh covers an area of nearly 254 km2 (101 mi2), and an average elevation of 7964 m (-16821 ft) above sea level.

Overview

Ÿrȳ̈ Gewrcht Ÿhkphÿh was founded durring the late 14th century in fall of the year 1280, by Knaathriz. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Knaathriz.

Ÿrȳ̈ Gewrcht Ÿhkphÿh was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ÿrȳ̈ Gewrcht Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ÿrȳ̈ Gewrcht Ÿhkphÿh is buildings are built arround a single narrow packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Ÿrȳ̈ Gewrcht Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ÿrȳ̈ Gewrcht Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ÿrȳ̈ Gewrcht Ÿhkphÿh long.

Civic Infrastructure

Ÿrȳ̈ Gewrcht Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ÿrȳ̈ Gewrcht Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ÿrȳ̈ Gewrcht Ÿhkphÿh's parks.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿrȳ̈ Gewrcht Ÿhkphÿh.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿrȳ̈ Gewrcht Ÿhkphÿh's public wards, blessings, and other arcane systems.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.

Ÿrȳ̈ Gewrcht Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ÿrȳ̈ Gewrcht Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Ÿrȳ̈ Gewrcht Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ÿrȳ̈ Gewrcht Ÿhkphÿh's natural decorations nor waterways.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ÿrȳ̈ Gewrcht Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ÿrȳ̈ Gewrcht Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Ÿrȳ̈ Gewrcht Ÿhkphÿh might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ÿrȳ̈ Gewrcht Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is skipped in Ÿrȳ̈ Gewrcht Ÿhkphÿh.

The Herd Animal, Bison near Ÿrȳ̈ Gewrcht Ÿhkphÿh are known to be a mutant strain of the creature.

Ÿrȳ̈ Gewrcht Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Conjuration energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 187
  • Farm Laborer: 272
  • Hunters: 176
  • Milk Maids: 142
  • Ranchers: 79
  • Ranch Hands: 179
  • Shepherds: 153
    • Farmland: 242971 m2
    • Cattle and Similar Creatures: 14998
    • Poultry: 179979
    • Swine: 11998
    • Sheep: 599
    • Goats: 119
    • Horses, Mounts, and Beasts of Burden: 5999

Craftsmen

  • Arms and Toolmakers: 130
  • Blacksmiths: 142
  • Bookbinders: 75
  • Buckle-makers: 77
  • Cabinetmakers: 130
  • Candlemakers: 187
  • Carpenters: 196
  • Clothmakers: 146
  • Coach and Harness Makers: 62
  • Coopers: 149
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 58
  • Cutlers: 49
  • Fabricworkers: 122
  • Farrier: 413
  • Furriers: 39
  • Glassworkers: 199
  • Gunsmiths: 126
  • Harness-Makers: 59
  • Hatters: 118
  • Hosiery Workers: 41
  • Jewelers: 66
  • Leatherwrights: 153
  • Locksmiths: 60
  • Matchstick makers: 95
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 76
  • Paper Workers: 85
  • Plasterers: 78
  • Pursemakers: 103
  • Roofers: 64
  • Ropemakers: 62
  • Rugmakers: 58
  • Saddlers: 115
  • Scabbardmakers: 137
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 38
  • Sculptors, Structures and Fixtures: 56
  • Shoemakers: 56
  • Soap and Tallow Workers: 196
  • Tailors: 521
  • Tanners: 74
  • Upholsterers: 83
  • Watchmakers: 77
  • Weavers: 181
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 41
  • Arcana Sellers: 42
  • Beer-Sellers: 79
  • Booksellers: 101
  • Butchers: 139
  • Chandlers: 157
  • Chicken Butchers: 151
  • Entrepreneurs: 62
  • Fine Clothiers: 146
  • Fishmongers: 162
  • Florists: 36
  • Potion Sellers: 99
  • Resellers: 239
  • Spice Merchants: 83
  • Wine-sellers: 122
  • Wheelwright: 103
  • Woodsellers: 57

Service workers

  • Bakers: 285
  • Barbers: 279
  • Coachmen: 90
  • Cooks: 315
  • Doctors: 129
  • Gamekeepers: 101
  • Grooms: 53
  • Hairdressers: 230
  • Healers: 144
  • Housekeepers: 176
  • Housemaids: 333
  • House Stewards: 206
  • Inns: 59
  • Laundry maids: 113
  • Maidservants: 222
  • Nursery Maids: 109
  • Pastrycooks: 206
  • Restaurateur: 214
  • Tavern Keepers: 230

Specialized Laborer

  • Ashworkers: 80
  • Bleachers: 54
  • Chemical Workers: 34
  • Coal Heavers: 130
  • In-Town Couriers: 130
  • Long Haul Couriers: 136
  • Dockyard Workers: 115
  • Gas Workers: 29
  • Hay Merchants: 49
  • Leech Collectors: 159
  • Millers: 130
  • Miners: 136
  • Oilmen and Polishers: 90
  • Postmen: 133
  • Pure Finder: 76
  • Skinners: 181
  • Sugar Refiners: 35
  • Tosher: 93
  • Warehousemen: 206
  • Watercarriers: 131
  • Watermen, Bargemen, etc.: 187

Skilled Laborers

  • Accountants: 80
  • Alchemist: 88
  • Clerk: 115
  • Dentists: 61
  • Educators: 148
  • Engineers: 89
  • Gardeners: 60
  • Mages: 45
  • Plumbers: 61
  • Pharmacist: 71
  • Professors: 26
  • Scientists: 44
  • Wizards: 25

Civil Servants

  • Adventurers: 57
  • Bankers: 85
  • Civil Clerks: 136
  • Civic Iudex: 63
  • Consultants: 39
  • Exorcist: 136
  • Fixers: 68
  • Kami Clerk: 123
  • Landlords: 108
  • Lawyers: 72
  • Legend Keepers: 103
  • Militia Officers: 545
  • Monks, Monastic: 214
  • Monks, Civic: 171
  • Historian, Oral: 136
  • Historian, Textual: 68
  • Policemen, Sheriffs, etc.: 133
  • Priests: 260
  • Rangers: 83
  • Rat Catchers: 91
  • Scholars: 98
  • Spiritualist: 113
  • Slayers: 33
  • Storytellers: 203
  • Military Officers: 214

Cottage Industries

  • Brewers: 171
  • Comfort Services: 214
  • Enchanters: 65
  • Herbalists: 68
  • Jaminators: 187
  • Needleworkers: 214
  • Potters: 101
  • Preserve Makers: 193
  • Quilters: 84
  • Seamsters: 352
  • Spinners: 166
  • Tinker: 67
  • Weaver: 149

Artists

  • Actors: 66
  • Architects: 23
  • Bards: 98
  • Costumers: 35
  • Dancers: 73
  • Drafters: 37
  • Engravers: 47
  • Fine Furniture Carpenters: 29
  • Glaziers: 64
  • Inlayers: 57
  • Musicians: 166
  • Painters, Art: 31
  • Playwrights: 61
  • Sculptors, Art: 52
  • Wood Carvers: 199
  • Writers: 193

Produce Industries

  • Butter Churners: 187
  • Canners: 181
  • Cheesmakers: 193
  • Ice Merchants: 26
  • Millers: 130
  • Picklers: 101
  • Smokers: 76
  • Stockmakers: 66
  • Tobacconists: 98
  • Tallowmakers: 133

22769 of Ÿrȳ̈ Gewrcht Ÿhkphÿh's population work within a Foundational Occupation.

36025 of Ÿrȳ̈ Gewrcht Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1199 (2%) are noncontributers.

Points of Interest

Ÿrȳ̈ Gewrcht Ÿhkphÿh is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. was immortalized in song for this deed.

History